![]() Designing the restaurantĬonveyor belt sushi is a staple of Japanese culture, and has been for nearly half a century. Right away, this presented a problem - we didn’t know if it was possible to create a belt that would allow the food to move in the right way (though we knew it would be possible, just not exactly how we’d do it) but all of that could wait - the first job, as always, was world-building. Plus the moving food adds a bit of visual interest. That’s mainly because of theming we found it hard to create a credible izakaya with the stuff we had to work with, so we thought a sushi place, especially a conveyor sushi place, with its moving conveyor, would be a better shout. The original plan was to have an izakaya, but early experiments with that weren’t great. One of the goals of Chapter III was to try and broaden the Fledge City setting, providing a few new locations while we revisit old ones, and in order to do this, we wanted to create a restaurant setting that the characters could revisit in future chapters (the intent is that, eventually, Fledge City will have many “common” locations already-made, so we don’t have to make practically everything each chapter). It's just a few tips and tricks, and I hope it'll be useful to some of you, even if this is old news to more experienced users.īefore we do any actual map work, as always, the first step is to get a good grasp of the functional purpose of the location. I'll say, as a fore-warning - this tutorial is not going to be a super-in-depth document which covers all aspects of "parallax mapping", as that's beyond the scope of what I want to talk about. ![]() 4 days to go until the release of NALE Chapter III, and today’s daily blogpost should be of interest to beginner users of RPG Maker, who want to take their mapping a bit further. It also shows how we created The Great Wave, Fledge City’s most popular 24-hour sushi restaurant! ![]()
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